- Joined
- Jul 15, 2017
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I used to frequent another forum that died, WF, to bounce stuff off people and shoot the shit with like minded folks. I always saw this site promoted there, but never checked it out until now. I tried to make money with online marketing a decade ago and ended up moving into game dev and working a day job.
4 years ago I approached a co-worker and we teamed up, we came up with a game, we put a ton of effort into it, he built the characters, animations, environments from scratch, and gave them to me to build a game. There were set backs, we got busy at work and tabled it for a year, he moved to a different country for 2 years, life happened, long story short I quit a really stressful job earlier this year and pounded on the project for the past few months and just got it reasonably playable and released it on android to get feedback, tighten it up, then port to iOS and do a big marketing push.
So far I haven't even gotten a dozen downloads and it's quite depressing considering the amount of original work that went into it.
I've done a couple small tests buying youtube and amazon ads, youtube was completely worthless, amazon hasn't kicked in yet I just enabled it. I need to get a marketing package of promotional media together I just have no idea what to emphasize.
I think my market is kids and teens and I'm trying to find a way to reach them, I posted it on a gaming subreddit saying "here's my racing game" and a bunch of people downvoted my marketing video before I deleted the thread and wrote me nasty stuff about how it wasn't a racing game because it isn't realistic and was childish. Ugh.
I'm here to learn and get advice. If anyone ever has questions about game dev I'm happy to discuss whatever.
This is my ongoing project I'm trying to figure out how to promote/monetize
4 years ago I approached a co-worker and we teamed up, we came up with a game, we put a ton of effort into it, he built the characters, animations, environments from scratch, and gave them to me to build a game. There were set backs, we got busy at work and tabled it for a year, he moved to a different country for 2 years, life happened, long story short I quit a really stressful job earlier this year and pounded on the project for the past few months and just got it reasonably playable and released it on android to get feedback, tighten it up, then port to iOS and do a big marketing push.
So far I haven't even gotten a dozen downloads and it's quite depressing considering the amount of original work that went into it.
I've done a couple small tests buying youtube and amazon ads, youtube was completely worthless, amazon hasn't kicked in yet I just enabled it. I need to get a marketing package of promotional media together I just have no idea what to emphasize.
I think my market is kids and teens and I'm trying to find a way to reach them, I posted it on a gaming subreddit saying "here's my racing game" and a bunch of people downvoted my marketing video before I deleted the thread and wrote me nasty stuff about how it wasn't a racing game because it isn't realistic and was childish. Ugh.
I'm here to learn and get advice. If anyone ever has questions about game dev I'm happy to discuss whatever.
This is my ongoing project I'm trying to figure out how to promote/monetize