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Have any of you guys ventured into the video game industry? It's something I've always considered so I started toying around in the past couple of weeks.
What I learned is that while Flash is still kicking as it was 10 years ago for this industry in terms of just online games, it's still good for apps. But lots of people are using Unity now too. Some people are coding in straight Java.
Before I got too deep the ultimate question was, can I make money? Here was the answer...
Your options seem to be to either
#3 I wouldn't do if my life depended on it. That's going to be the downfall of the gaming industry. "Let's piss off our players and try to get them to spend money". #2 is possible but then you have to deal with marketing and your game BETTER be good. #1 is basically getting your game on Kongregate or Armor Games or NewGrounds or Adult Swim or Disney and the like and sharing advertising CPM's and CPC's with them.
I did learn that there is this auction based site called FGL.com where you basically post your completed game and these game websites and companies can place bids. It's like the Flippa for online games. They might want exclusive rights, or just to get you to only post it on their site for the first 6 months, or do a rev share with you, etc.
My understanding is that this path is ultimately like building MFA style sites. It's got to snowball by you pumping out tons of them. However this takes a ton of work versus just building out sites. Probably just as volatile and competitive.
As far as selling it as an app, I read about a ton of people trying to do it and even the most insane success stories really just boiled down to not being worth it. A team of four guys getting on Steam and selling almost a million copies and in the end only making about $30,000 each for 2 years of total work. $15,000 a year and that's the best success story I read.
I think it'd be fun to build ONE game and continue to try to improve it. That one game I dreamed about since I was a youngster playing NES. And just simply not have it about the money.
I guess another option is to not worry about any of the 3 options and just make a killer game people come back to and then flip it after the fact for the traffic and player base.
Anyways, I just wanted to start some discussion on the topic, but I also did pound out a couple of "games". They are functioning prototypes. One is classic Pong, and one is a little platformer game I toyed with, which is the cool one if you check out either.
I found some free file sharing site to host the files. They are just .SWF files. Flash files. You can drag and drop or just open them in your browser and get a full screen play of the games.
Download Links:
Uncheck the "Use our download manager and get recommended downloads" box!
- Pong
- Ding Dang's Adventure
Anyways, it's not something I'm going to pursue unless someone else can convince me it's worth the time and effort. There are just too many ways to make money out there and it's not my ultimate passion and I'm not going to slave for years for less than minimum wage just to say I did it.
What I learned is that while Flash is still kicking as it was 10 years ago for this industry in terms of just online games, it's still good for apps. But lots of people are using Unity now too. Some people are coding in straight Java.
Before I got too deep the ultimate question was, can I make money? Here was the answer...
Your options seem to be to either
1) Get a sponsor
2) Sell it as an App
3) Give it away and sell in-app purchases
2) Sell it as an App
3) Give it away and sell in-app purchases
#3 I wouldn't do if my life depended on it. That's going to be the downfall of the gaming industry. "Let's piss off our players and try to get them to spend money". #2 is possible but then you have to deal with marketing and your game BETTER be good. #1 is basically getting your game on Kongregate or Armor Games or NewGrounds or Adult Swim or Disney and the like and sharing advertising CPM's and CPC's with them.
I did learn that there is this auction based site called FGL.com where you basically post your completed game and these game websites and companies can place bids. It's like the Flippa for online games. They might want exclusive rights, or just to get you to only post it on their site for the first 6 months, or do a rev share with you, etc.
My understanding is that this path is ultimately like building MFA style sites. It's got to snowball by you pumping out tons of them. However this takes a ton of work versus just building out sites. Probably just as volatile and competitive.
As far as selling it as an app, I read about a ton of people trying to do it and even the most insane success stories really just boiled down to not being worth it. A team of four guys getting on Steam and selling almost a million copies and in the end only making about $30,000 each for 2 years of total work. $15,000 a year and that's the best success story I read.
I think it'd be fun to build ONE game and continue to try to improve it. That one game I dreamed about since I was a youngster playing NES. And just simply not have it about the money.
I guess another option is to not worry about any of the 3 options and just make a killer game people come back to and then flip it after the fact for the traffic and player base.
Anyways, I just wanted to start some discussion on the topic, but I also did pound out a couple of "games". They are functioning prototypes. One is classic Pong, and one is a little platformer game I toyed with, which is the cool one if you check out either.
I found some free file sharing site to host the files. They are just .SWF files. Flash files. You can drag and drop or just open them in your browser and get a full screen play of the games.
Download Links:
Uncheck the "Use our download manager and get recommended downloads" box!
- Pong
- Ding Dang's Adventure
Anyways, it's not something I'm going to pursue unless someone else can convince me it's worth the time and effort. There are just too many ways to make money out there and it's not my ultimate passion and I'm not going to slave for years for less than minimum wage just to say I did it.